Cyberpunk 2077 FPS Calculator

Compare supported GPUs for Cyberpunk 2077 without assuming ray tracing, upscaling, or frame generation.

AAA open-world RPGTargets: 60 / 90 / 120 FPS

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Select your hardware to see the estimated average FPS and target outcome.

Performance guide

Cyberpunk 2077 performance guide

Cyberpunk 2077 is the launch site's clearest AAA workload. The useful targets are different from a tactical shooter: 60 FPS is the first smooth-play goal, 90 FPS gives extra headroom, and 120 FPS is a demanding target for high-refresh single-player play. GamePerfHub does not treat ray tracing, path tracing, DLSS, FSR, XeSS, or frame generation as supported dimensions because the active data does not verify them.

The page's 1080p High reference table is a source distribution, not a modern ultra preset benchmark. If your selected result is below target, lower the expensive visual settings first and check the confidence note before making any upgrade decision. Dense city scenes, patches, CPU load, and graphics API behavior can move your real result away from a broad source observation.

See how estimates are produced →

Active release reference

Cyberpunk 2077 performance examples

Observed points nearest the lower quartile, median, and upper quartile of supported GPUs at 1080p High. These are distribution references, not purchasing tiers.

Cyberpunk 2077 source observations at 1080p High
Reference pointGraphics cardEstimated average FPSSource-reported minimum
Lower quartile NVIDIA GeForce GTX 480 About 24.7 FPS 22 FPS
Median AMD Radeon HD 7970 GHz Edition About 39.4 FPS 35 FPS
Upper quartile NVIDIA GeForce GTX 1660 About 74.2 FPS 66 FPS

Source updated January 27, 2023. Release kaggle-v1-public-direct-lookup-v1. Source-reported minimum is not a 1% low.

Best Cyberpunk 2077 settings to test first

Volumetric fog
Medium
Cuts a major atmospheric cost while retaining scene depth.
Screen space reflections
Medium
Reduces reflection workload in wet and neon-heavy scenes.
Crowd density
Medium
Can reduce city workload, although CPU impact is not modeled here.

Open the complete Cyberpunk 2077 settings guide →

Cyberpunk 2077 target FPS guidance

60 FPS Smooth AAA baseline

The first target to test before trading visual quality for higher refresh.

90 FPS Extra headroom

A middle target for players with high-refresh displays who still value image quality.

120 FPS Demanding high refresh

Hard to sustain without strong GPU headroom and settings choices; this page does not assume upscaling or frame generation.

Official requirements vs. FPS targets

Official system requirements explain whether a game should run on a class of hardware. They do not guarantee the FPS target selected in this calculator.

CD PROJEKT RED publishes baseline requirements for current PC versions.

The official requirements describe hardware classes and settings targets, not GamePerfHub's source observations.

GamePerfHub keeps ray tracing, path tracing, upscaling, and frame generation outside the estimate until verified data exists.

Check the complete official Cyberpunk 2077 PC requirements →

Data coverage and confidence

Active-release GPUs
186
Source observations
2244
Source updated
January 27, 2023
Release
kaggle-v1-public-direct-lookup-v1

Cyberpunk 2077 has no 4K Ultra public cell coverage in the active source, so limited-data results are expected for that combination. Confidence labels describe evidence quality, not a probability that your PC will hit a number.

Cyberpunk 2077 FPS calculator FAQ

Does this include ray tracing?

No. The active source does not support a verified ray-tracing dimension.

Does this include DLSS or FSR?

No. Upscaling and frame generation are intentionally excluded until supported by verified data.

Is 60 FPS a reasonable Cyberpunk target?

It is a common smooth-play target for this type of single-player game.

Why might city FPS be lower?

Dense crowds, traffic, CPU load, and scene complexity can produce results below a broad source average.

Are current game patches reflected?

The result displays the source update date so you can judge its age.

Can this estimate a path-tracing preset?

No. Path tracing is outside the current data model and should not be inferred from Low through Ultra source labels.