Red Dead Redemption 2 FPS Calculator

Estimate Red Dead Redemption 2 GPU performance at supported resolutions and quality presets with transparent source limits.

Open-world action adventureTargets: 60 / 90 / 120 FPS

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Performance result

Select your hardware to see the estimated average FPS and target outcome.

Performance guide

Red Dead Redemption 2 performance guide

Red Dead Redemption 2 is a visual-quality-heavy open-world target, so the page emphasizes 60 FPS, 90 FPS, and 120 FPS rather than esports-only refresh rates. GamePerfHub estimates the supported GPU workload for the selected resolution and preset, but it does not run the built-in benchmark, choose between Vulkan and DirectX 12, or model CPU-heavy towns and simulation spikes.

Use the static reference table to place 1080p High observations in context, then use the calculator for your actual GPU. When a result is close to target, settings like volumetrics, water physics, reflections, and shadows are better first tests than assuming a new GPU is required. The source-reported minimum remains a source-reported minimum, not a guaranteed floor or 1% Low.

See how estimates are produced →

Active release reference

Red Dead Redemption 2 performance examples

Observed points nearest the lower quartile, median, and upper quartile of supported GPUs at 1080p High. These are distribution references, not purchasing tiers.

Red Dead Redemption 2 source observations at 1080p High
Reference pointGraphics cardEstimated average FPSSource-reported minimum
Lower quartile NVIDIA GeForce GTX 480 About 25.3 FPS 22 FPS
Median AMD Radeon R9 380X About 40.3 FPS 36 FPS
Upper quartile NVIDIA GeForce GTX 1660 About 75.9 FPS 68 FPS

Source updated January 27, 2023. Release kaggle-v1-public-direct-lookup-v1. Source-reported minimum is not a 1% low.

Best Red Dead Redemption 2 settings to test first

Volumetrics quality
Medium
Reduces demanding fog and cloud rendering.
Water physics
Medium
Avoids the steepest simulation setting.
Reflection quality
Medium
Balances reflective scenes with GPU cost.

Open the complete Red Dead Redemption 2 settings guide →

Red Dead Redemption 2 target FPS guidance

60 FPS Smooth open-world baseline

The first target to test for a stable single-player experience.

90 FPS Higher-refresh comfort

A useful middle target when you want smoother camera motion without chasing 120 FPS.

120 FPS Demanding visual target

A high bar for this game; validate settings and API choice on your own PC before treating it as stable.

Official requirements vs. FPS targets

Official system requirements explain whether a game should run on a class of hardware. They do not guarantee the FPS target selected in this calculator.

Rockstar publishes minimum requirements for running the PC version.

Rockstar's recommended requirements are not a per-resolution FPS guarantee.

GamePerfHub uses source FPS observations separately from Rockstar's compatibility requirements.

Check the complete official Red Dead Redemption 2 PC requirements →

Data coverage and confidence

Active-release GPUs
186
Source observations
2740
Source updated
January 27, 2023
Release
kaggle-v1-public-direct-lookup-v1

Red Dead Redemption 2 has broad active-release coverage, but the public calculator still excludes ultrawide and graphics API distinctions. Confidence labels describe evidence quality, not a probability that your PC will hit a number.

Red Dead Redemption 2 FPS calculator FAQ

Is the built-in benchmark identical to this estimate?

No. This calculator reports source observations and does not run the game's benchmark sequence.

Should I target 60 FPS?

60 FPS is a practical smooth-play target, while higher targets require more visual compromises.

Does Vulkan or DirectX 12 affect the result?

The current data does not distinguish graphics APIs.

Why can towns run slower?

Crowds, simulation, CPU load, and local scene complexity can lower real frame rates.

Is the minimum a guaranteed floor?

No. It is the minimum reported by the source, not a guarantee for every system or scene.

Does this page include DLSS or FSR?

No. The launch model does not include upscaling, frame generation, or vendor-specific performance modes.